  Demon Front
Decent Metal Slug clone that controls and looks great, though it doesn't quite manage to capture the magic of Nazca's brilliant
series of run & guns. Backgrounds, weapons and bosses are to some extent riffed from various Metal Slugs, but IGS did throw in
something new to the mix: each of the four characters brings along a pet, which can be sent to attack enemies or used as a shield.
Worth noting is that Demon Front is a very long and tough game, with midbosses and several segments to each stage.
-icycalm
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Knights of Valour
Set in the Romance of the Three Kingdoms era this is one of IGS's most successful titles, and the first installment in their
long-running beat 'em up series. Knights of Valour introduced many of the Street Fighter-esque moves and combos that IGS
became known for, and also took many features from Shadow over Mystara, such as leveling, inventory, and multiple routes
through stages.
-Macaw
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Knights of Valour: Superheroes
Upgrade to Knights of Valour. Features more selectable characters and a revised combo system which allows you to juggle
enemies a great deal more. Also has a new scoring system where each additional combo hit gives you progressively more points,
something which goes a long way towards making the game more competitive and rewarding.
-Macaw
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Knights of Valour 2
There's some extremely good art and animation in this sequel, which put IGS on par with the likes of SNK when it comes to 2D.
Knights of Valour 2 takes the combo and scoring system from Knights of Valor Superheroes and expands it with some
crazy tag mechanics, allowing for huge combos. It's about half the length of the original, but this doesn't make it a worse game
by any means.
-Macaw
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Knights of Valour 2: Nine Dragons
Upgrade to Knights of Valour 2. Apart from the addition of new playable characters, the biggest change is the completely
overhauled super system which gives you more freedom in how to use the super moves. It also has a menu screen of sorts where you
can select different game modes, including boss mode and internet ranking mode.
-Macaw
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Martial Masters
Second attempt by IGS at a fighting game (the first being The Killing Blade), featuring a cast of characters that all
look like they jumped straight out of some 70s or 80s Hong Kong martial arts flick. It's got impressive 2D visuals and animation,
and plays once again very similarly to SNK fighters.
-Macaw
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Oriental Legend
The first PGM beat 'em up based on the Journey to the West. Being one of the earlier IGS titles this one has fairly amateurish
graphics and animation, but still looks nice regardless. The biggest problem is the bad collision detection, which makes attacking
enemies rather awkward.
-Macaw
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Oriental Legend SUPER
Upgrade to Oriental Legend that's a complete overhaul of the original game, making it deeper and much more fun to play.
Contains a lot more character-specific special moves and supers, and some radically altered stage layouts, with many new bosses,
among other things. Unfortunately, the animation quality has not been improved.
-Macaw
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Spectral vs Generation
A joint project between IGS and Idea Factory, this is a fighing game featuring characters from IF's two most well-known
franchises. It's fairly average in most respects and because of that largely ignored by fans of the genre.
-Macaw
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The Gladiator: Road of the Sword
A beat 'em up with a kung fu theme. Once again IGS expands the combo system even further from their previous brawlers, allowing
for highly dynamic and over-the-top combos, where multiple super moves can be joined together for combos that go into the
hundreds. Also features some truly beautiful artwork and easily the best music in an IGS game to date.
-Macaw
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The Killing Blade
IGS's first attempt at a fighting game. Features a tag system and mechanics very similar to a King of Fighters title, but with
much more wacky character designs. The sprites themselves suffer from the same poorly-animated amateurish look of Oriental
Legend, but they still have a lot of charm.
-Macaw
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