"The counterfeiters must not be allowed free reign."
Jean Baudrillard, The Conspiracy of Art
 Limbo (2010)
Ah, Limbo. It has been called this year's Braid; a masterpiece; perfect, even. Let's have a look-see, shall we?
|
 VVVVVV
What the bums are basically doing, then, is taking and clumsily remaking
old-style games, all the while grafting on to them all the worst deficiencies of modern ones...
|
 Machinarium (2009)
Machinarium is at first glance promising.
|

Minecraft (2009)
Wherein contemporary subhumanity discovers, with some amazement, that computers can also be used for other things besides
playing games.
|
Flower (2009)
Flower makes for an excellent case-study of the diabolically cunning tactics of the "indie" bums...
|
 Spelunky (2008)
Let's start out by exploding a myth about this game: Spelunky is in no way, shape or form a "roguelike".
|
 World of Goo (2008)
... is what happens when moderately talented developers imbibe the artfag movement.
|
 Braid (2008)
And so we finally arrive at Braid: the most critically and commercially successful "indie" game ever...
|
Knytt Stories (2007)
If Knytt stinks because of lack of substance, then Knytt Stories freaking reeks because of the
enormous amount of bullshit it contains.
|
Knytt (2006)
Here's a game that's basically just one long walk across a landscape that looks like it was made with MS Paint.
|
Flow (2006)
Some people call it a masterpiece. I wonder if these people would say the same after
playing Mary Kate and Ashley: Winner's Circle for the Game Boy Color.
|
 Doukutsu Monogatari (2004)
The Darlings of "Independent" Game Development: Exhibit #2.
|
Seiklus (2003)
Seiklus is apparently the game where it all began; the first "indie" game.
|